About
It's august and it's time to harvest the crop.
Too bad your teeth fell off back in 1985, so you are stuck hunting with only your trusty and rusty sickle.
Your goal is to hunt every living thing inside the level and go back to sleep inside your cozy coffin. Beware of lighted spaces as you are allergic to light.
Also did we forget to tell you are 4th dimensional being too. While for humans it looks like magic, as a higher dimensional being you know it is not all blessing. You are always hearing call of the void, empty, black, lifeless (in different way than you) void. It is surrounding you everywhere you go, you are stuck in 4 dimensions like humans are in three.
Characters

Vanha Vampyyri
It's our hero. Toothless vampire whose salad days have since long gone. Now all interest he has left are drinking blood, fixing old bicycles and just trying to be decent neightbour. He also has had plague since 1600's. Makes him constantly pissed off, that abdominal pain have continued for centuries now.
But atleast after he carved few new cervical vertebraes out of rowan wood, he has been able to look up and down again.

Kullankaivaja
This gold digging guydude is very possessive of his hard earned nuggets. He will dig your brains out if you give him change. Proceed with caution into his territory.

Juna
Sickle it and it bleeds. Just dont get ran over, cause it hits like 30 short tons of steel. Which it pretty much is.
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To Be Announced
Check back... never
Environments

Tarpits Over the Void
As you are dimensional traveler, some of things you see does not make sense for mortal brains. Everything has this disconnected feel of floating in emptiness. And worst part is, you can't do anything for it. You are only traveler, not some kind of god able to transform dimensions or decide which wormhole goes where. So just deal with it and jump from floating island to another.

Famous Finnish Hoaxes
It seems that here lies are truth. See hoaxes become alive under your eyes.

Ghost Canyon
These ghost-folks are poor friends, they don't bleed. Just let them alone and mind your own business.

End Of The World Carneval
Society is weird thing. Small things like plague makes it go mad. Anarchy (in words all negative connotations) started third day, week in there were human sacrifices.
Development

Elonkorjuu started it's life as entry for Ludum Dare 52. Originally made in 72 hours by Elmeri N. & Jorma Rysky, and later slightly updated, Elonkorjuu - Live Harvest got overwhelmingly positive reviews during jam and ranked 62nd overall and 44th in graphics category out of 1144 Jam-entries. Post jam build currently hold 3.5 stars rating out of 5 in Itch.io
Said about Elonkorjuu-Live Harvest
Enter the Elonkorjuu 2
During post jam period we thought about making full game out of "EK-LH". However after taking hiatus from development, we realized base is too rough and limited for full scale production. We also pretty much did everything we could with gameplay formula, all the new additions to it (which you can only enable with Post Jam-builds level editor) made core formula weaker and jankier.
So let's scrap it all and build new game in Bevy (Not in Godot as we originally announced.)
Bevy being interfaceless game engine, we are not going to run into limits of content loading outside of build, cause -EVERYTHING- is loaded outside by default. This means all graphics, no matter if they are 2D, 3D or fonts can be replaced without much effort. Also level format is our own propiertary, so no problems with that either. This is ideal for Total Conversion-mods.
Most of the (charming, but well... limiting) limits have stripped from graphics creation. We employed very strict rules for EK-LH that enabled me to create stylistically cohesive, fully 3D game in those short 72 hours. For example all planes were aligned in 90-degree rotations. There was no billboarding sprites. All level elements were built with 2m x 2m grid in mind. There were no lighting of any kind.
And while these rules were part of what made ''EK - LH'' what it is, for full fledged game I'd rather go for more fidelity. Keep all the good, characteristics aspects (1-bit colours, stop motion animations) and strip those away that only add to clunkyness.
Same with gameplay. For ''Wolfenstein 3D'' style gameplay of ''EK - LH'' vertical camera lock and lack of jump worked well. However those were first things we got rid of when we started putting together idea for ''EK2''
Gallery
Various In Development Screenshots And Mockups












