face of our beautiful boy
Elonkorjuu 2

About

It's august and it's time to harvest the crop.

Too bad your teeth fell off back in 1985, so you are stuck hunting with only your trusty and rusty sickle.

Your goal is to hunt every living thing inside the level and go back to sleep inside your cozy coffin. Beware of lighted spaces as you are allergic to light.

Also did we forget to tell you are 4th dimensional being too. While for humans it looks like magic, as a higher dimensional being you know it is not all blessing. You are always hearing call of the void, empty, black, lifeless (in different way than you) void. It is surrounding you everywhere you go, you are stuck in 4 dimensions like humans are in three.

Characters

Not tooo traditional vampire

Vanha Vampyyri

It's our hero. Toothless vampire whose salad days have since long gone. Now all interest he has left are drinking blood, fixing old bicycles and just trying to be decent neightbour. He also has had plague since 1600's. Makes him constantly pissed off, that abdominal pain have continued for centuries now.

But atleast after he carved few new cervical vertebraes out of rowan wood, he has been able to look up and down again.

shirtless man with long beard and showel

Kullankaivaja

This gold digging guydude is very possessive of his hard earned nuggets. He will dig your brains out if you give him change. Proceed with caution into his territory.

Old steam locomotive with railroad car

Juna

Sickle it and it bleeds. Just dont get ran over, cause it hits like 30 short tons of steel. Which it pretty much is.

Picture unavailable

To Be Announced

Check back... never

Environments

Tar pits floating in emptiness

Tarpits Over the Void

As you are dimensional traveler, some of things you see does not make sense for mortal brains. Everything has this disconnected feel of floating in emptiness. And worst part is, you can't do anything for it. You are only traveler, not some kind of god able to transform dimensions or decide which wormhole goes where. So just deal with it and jump from floating island to another.

Silvo Sokka's Silverstar

Famous Finnish Hoaxes

It seems that here lies are truth. See hoaxes become alive under your eyes.

Train and bunch of ghosts

Ghost Canyon

These ghost-folks are poor friends, they don't bleed. Just let them alone and mind your own business.

Burning Helsinki Central Railway Station and long tables with human remains on plates

End Of The World Carneval

Society is weird thing. Small things like plague makes it go mad. Anarchy (in words all negative connotations) started third day, week in there were human sacrifices.

Development

Final results of Ludum Dare 52.
                  Overall: 62nd (4.068 average from 112 ratings)
                  Fun: 120th (3.895 average from 112 ratings)
                  Innovation: 305th (3.436 average from 111 ratings)
                  Theme: 265th (3.923 average from 112 ratings)
                  Graphics: 44th (4.473 average from 114 ratings)
                  Audio: 98th (3.873 average from 112 ratings)
                  Humor: 265th (3.257 average from 105 ratings)
                  Mood: 66th (4.116 average from 110 ratings)

Elonkorjuu started it's life as entry for Ludum Dare 52. Originally made in 72 hours by Elmeri N. & Jorma Rysky, and later slightly updated, Elonkorjuu - Live Harvest got overwhelmingly positive reviews during jam and ranked 62nd overall and 44th in graphics category out of 1144 Jam-entries. Post jam build currently hold 3.5 stars rating out of 5 in Itch.io

Said about Elonkorjuu-Live Harvest

"Pretty retro bro"
"Some sounds are too unpleasant (like ticking of you health)."
"Ghosts models had some artifacts."
"Camera rotation lock doesn’t feel well in 21 century. I’d suggest you to let players see around them in all directions. It’s not Doom 1."
"Onko mahdollista saada Web/Mac buildia?"

Enter the Elonkorjuu 2

During post jam period we thought about making full game out of "EK-LH". However after taking hiatus from development, we realized base is too rough and limited for full scale production. We also pretty much did everything we could with gameplay formula, all the new additions to it (which you can only enable with Post Jam-builds level editor) made core formula weaker and jankier.

So let's scrap it all and build new game in Bevy (Not in Godot as we originally announced.)

Bevy being interfaceless game engine, we are not going to run into limits of content loading outside of build, cause -EVERYTHING- is loaded outside by default. This means all graphics, no matter if they are 2D, 3D or fonts can be replaced without much effort. Also level format is our own propiertary, so no problems with that either. This is ideal for Total Conversion-mods.

Most of the (charming, but well... limiting) limits have stripped from graphics creation. We employed very strict rules for EK-LH that enabled me to create stylistically cohesive, fully 3D game in those short 72 hours. For example all planes were aligned in 90-degree rotations. There was no billboarding sprites. All level elements were built with 2m x 2m grid in mind. There were no lighting of any kind.

And while these rules were part of what made ''EK - LH'' what it is, for full fledged game I'd rather go for more fidelity. Keep all the good, characteristics aspects (1-bit colours, stop motion animations) and strip those away that only add to clunkyness.

Same with gameplay. For ''Wolfenstein 3D'' style gameplay of ''EK - LH'' vertical camera lock and lack of jump worked well. However those were first things we got rid of when we started putting together idea for ''EK2''

Gallery

Various In Development Screenshots And Mockups

heavily post processed 1-bit scene of graveyard, with bluish green palette.
Old house in bright, foggy day time.
Example of how everything is box colliders and how to still achieve real sloped surfaces
Example of possible hit effect employing momentiraly overdone chromatic aberration
.Gif of very primitive water simulation
.Gif of frame by frame sickle animation
Textureless 3D models of hot rod from EK1 and EK2 compared
Very primitive fog simulation, employing meshes with semi alpha textures
Awesome reflections, that are actually just mesh duplicated and mirrored
Level editor of EK-LH during jam was Google Docs. Docs allowed some amount of visualization cause it was possible to give color for numbers, but otherwise it was all visualized in head.
Process of drawing hands, emplying rotoscoping techniques
Some surviving concepts for EK-LH Post Jam